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・ Ashes Are Burning
・ Ashes Ashes
・ Asheboro Regional Airport
・ Asheboro, North Carolina
・ Ashebrook Park, North Carolina
・ Asheik Jarma
・ Asheim
・ Ashel Day
・ Asheldham
・ Asheldham Brook
・ Ashelford Hall
・ Ashelman Run
・ Ashem Vohu
・ Ashen
・ Ashen (2004 video game)
Ashen (upcoming video game)
・ Ashen Empires
・ Ashen faggot
・ Ashen Hills
・ Ashen husk
・ Ashen light
・ Ashen Mortality
・ Ashen Silva
・ Ashen Stars
・ Ashen Victor
・ Ashen, Essex
・ Ashena Courier Co
・ Ashenaabad, Isfahan
・ Ashenafi Kebede
・ Ashenda


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Ashen (upcoming video game) : ウィキペディア英語版
Ashen (upcoming video game)

''Ashen'' is a open world survival, combat and exploration based videogame set in a fantasy environment in development for the Xbox One console.
==Development history==
Initial publicity material for the game was released mid 2014. Ashen was revealed as an Xbox console exclusive at an Xbox media event at E3 2015; the game was developed by Aurora 44 under the ID@Xbox independent developer program.

Initially released (2014) design elements of the game included survivalist elements (such as thirst), and elemental effects, such as wind as a help or hindrance. The worlds geography and ecosystems were intended to be realistically modelled, to play into intelligent play styles within survival mechanisms; additionally natural geography was intended to be based on an underlying geology. One in world game element is a 'enemy' known as the "Gnaw", which has the ability to erode the environment "like a searing acid". Much of the background, setting, and feel of the world was influenced by Cormac McCarthy's novel ''The Road''.〔 Combat was described as similar to the ''Souls series'', being high risk, with stamina being a major factor in combat.〔
Multiplayer elements were described as 'passive', meaning that playing with a partner(s) is not mandated, and entirely optional, though certain situations require cooperative play; AI (computer controlled) allies were also to be implemented. The 'passive' multiplayer element included the conversion of a human player companion into an AI controlled non-player character (NPC)s if they could be escorted to the home town of the main adventurer; however such AI controlled NPCs were not guaranteed to be entirely benign.〔 Art style influences were cited as initially including ''Superbrothers: Sword & Sworcery EP'', ''Shadow of the Colossus'', and ''The Legend of Zelda'' series. Developers also stated they had been influenced by the emergent multiplayer storytelling found in the videogame DayZ.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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